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INI File | 2004-03-25 | 6.1 KB | 249 lines |
- [DefaultPlayer]
- Name=Player
- team=255
- Class=PXPawns.PXPlayerPawn
-
- [Engine.Input]
- Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
- Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
- Aliases[2]=(Command="Axis aBaseY Speed=+1200.0",Alias=MoveForward)
- Aliases[3]=(Command="Axis aBaseY Speed=-1200.0",Alias=MoveBackward)
- Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft)
- Aliases[5]=(Command="Axis aBaseX Speed=+40.0",Alias=TurnRight)
- Aliases[6]=(Command="Axis aStrafe Speed=-1200.0",Alias=StrafeLeft)
- Aliases[7]=(Command="Axis aStrafe Speed=+1200.0",Alias=StrafeRight)
- Aliases[8]=(Command="Jump | Axis aUp Speed=+1200.0",Alias=Jump)
- Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-1200.0",Alias=Duck)
- Aliases[10]=(Command="Button bLook",Alias=Look)
- Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
- Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
- Aliases[13]=(Command="NextItem",Alias=InventoryNext)
- Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
- Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp)
- Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown)
- Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
- Aliases[18]=(Command="Button bRun",Alias=Walking)
- Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
- Aliases[20]=(Command="",Alias=None)
- Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
- Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
- Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
- Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
- Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
- Aliases[26]=(Command="Button bTurn180",Alias=Turn180)
- Aliases[27]=(Command="",Alias=None)
- Aliases[28]=(Command="",Alias=None)
- Aliases[29]=(Command="",Alias=None)
- Aliases[30]=(Command="",Alias=None)
- Aliases[31]=(Command="",Alias=None)
- Aliases[32]=(Command="",Alias=None)
- Aliases[33]=(Command="",Alias=None)
- Aliases[34]=(Command="",Alias=None)
- Aliases[35]=(Command="",Alias=None)
- Aliases[36]=(Command="",Alias=None)
- Aliases[37]=(Command="",Alias=None)
- Aliases[38]=(Command="",Alias=None)
- Aliases[39]=(Command="",Alias=None)
- LeftMouse=Fire
- RightMouse=AltFire
- MiddleMouse=Zoom
- Tab=Type
- Enter=Use
- Shift=Walking
- Ctrl=Jump
- Alt=Fire
- Pause=Pause
- CapsLock=LookToggle
- Escape=OpenMiniMenu
- Space=Jump
- PageDown=LookDown
- End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1
- Left=StrafeLeft
- Up=MoveForward
- Right=StrafeRight
- Down=MoveBackward
- Insert=AutomapIn
- Delete=AutomapOut
- 0=SwitchWeapon 10
- 1=SwitchWeapon 1
- 2=SwitchWeapon 2
- 3=SwitchWeapon 3
- 4=SwitchWeapon 4
- 5=SwitchWeapon 5
- 6=SwitchWeapon 6
- 7=SwitchWeapon 7
- 8=SwitchWeapon 8
- 9=SwitchWeapon 9
- C=Duck
- G=Grab
- L=Taunt wave
- M=Look | ACTOR SELECT MATCHINGSTATICMESH
- O=TurnToNearest
- P=Turn180
- S=MoveBackward
- T=Talk
- Z=Strafe
- F1=ShowScores
- F2=ShowServerInfo
- F3=ShowObjectives
- F4=SwitchTeam
- F5=ViewTeam
- F6=Stat Net
- F7=CycleLoadout
- F8=writetolog
- F9=shot
- F10=Gamma +
- F11=Brightness +
- F12=Contrast +
- Equals=GrowHUD
- Comma=StrafeLeft
- Minus=EndDebugMode
- Period=StrafeRight
- Slash=NextWeapon
- LeftBracket=InventoryPrevious
- Backslash=CycleSubMode
- RightBracket=InventoryNext
- MouseX=Count bXAxis | Axis aMouseX Speed=6.0
- MouseY=Count bYAxis | Axis aMouseY Speed=6.0
- MouseW=
- None=
- Cancel=
- Backspace=CycleDebugMode
- PageUp=LookUp
- home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0
- Select=
- Print=
- Execute=
- PrintScrn=
- Help=
- A=StrafeLeft
- B=
- D=StrafeRight
- E=
- F=Use
- H=Taunt Thrust
- i=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true
- j=Taunt Taunt1
- K=Taunt Taunt2
- l=Taunt Taunt3
- Q=WeaponZoom
- R=ForceReload
- U=actor update
- V=ZTarget
- W=MoveForward
- X=ShowBeacons
- Y=TeamTalk
- NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
- NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
- NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
- NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
- NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
- NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
- NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
- NumPad7=
- NumPad8=
- NumPad9=
- GreyStar=
- Separator=
- NumPadPeriod=Duck
- GreySlash=
- F13=
- F14=
- F15=
- F16=
- F17=
- F18=
- F19=
- F20=
- F21=
- F22=
- F23=
- F24=
- NumLock=
- ScrollLock=
- LShift=
- RShift=
- LControl=
- RControl=
- Semicolon=
- Tilde=
- SingleQuote=Strafe
- Attn=
- CrSel=
- ExSel=
- ErEof=
- Play=
- Zoom=
- NoName=
- PA1=
- OemClear=
- MouseZ=
- MouseWheelDown=PrevWeapon
- MouseWheelUp=NextWeapon
- Joy1=Fire
- Joy2=Jump
- Joy3=AltFire
- Joy4=Duck
- Joy5=NextWeapon
- Joy6=SwitchWeapon 2
- Joy7=ZTarget
- Joy8=Fire
- Joy9=SwitchWeapon 9
- Joy10=SwitchWeapon 0
- Joy11=InventoryPrevious
- Joy12=InventoryActivate
- Joy13=InventoryNext
- Joy14=
- Joy15=
- Joy16=
- JoyX=Axis aStrafe Invert=-1 SpeedBase=80.0 DeadZone=0.4
- JoyY=Axis aBaseY Invert=-1 SpeedBase=80.0 DeadZone=0.4
- JoyZ=Axis aBaseX SpeedBase=80.0 DeadZone=0.4
- JoyR=
- JoyU=
- JoyV=Axis aLookup Invert=-1 SpeedBase=40.0 DeadZone=0.4
- JoyPovRight=StrafeRight
- JoyPovLeft=StrafeLeft
- JoyPovUp=MoveForward
- JoyPovDown=MoveBackward
-
- [Engine.HUD]
- HudMode=0
- Crosshair=0
-
- [ProjectX.PXPlayerController]
- MissionStatus[0]=1
- MissionStatus[1]=0
- MissionStatus[2]=0
- MissionStatus[3]=0
- MissionStatus[4]=0
- MissionStatus[5]=0
- MissionStatus[6]=0
- MissionStatus[7]=0
- MissionStatus[8]=0
- MissionStatus[9]=0
- MissionStatus[10]=0
- MissionStatus[11]=0
- MissionStatus[12]=0
- MissionStatus[13]=0
- MissionStatus[14]=0
- MissionStatus[15]=0
- MissionStatus[16]=0
- MissionStatus[17]=0
- MissionStatus[18]=0
- MissionStatus[19]=0
- MissionStatus[20]=0
- MissionStatus[21]=0
- MissionStatus[22]=0
- MissionStatus[23]=0
- MissionStatus[24]=0
- MissionStatus[25]=0
- WeaponStatus[0]=1
- WeaponStatus[1]=0
- WeaponStatus[2]=0
- WeaponStatus[3]=1
- WeaponStatus[4]=0
- WeaponStatus[5]=0
- WeaponStatus[6]=1
- WeaponStatus[7]=0
- WeaponStatus[8]=0